This project is a voxel-based procedural terrain engine built with the Ursina Engine, featuring biome-blended terrains and detailed mountain generation. It includes tools for resizing PNG images to ...
[Cody Sumter] and [Jason Boggess] are students at the MIT Media Lab, and they just came up with Minecraft.Print(), an attempt to create a bridge between Minecraft and the real world via 3D Printers.
Dynamisches Laden und Entladen von Chunks basierend auf der Spielerposition (RENDER_DISTANCE). Verwendet eine einfache Face Culling-Technik (Greedy Meshing ist in Vorbereitung), um unsichtbare Flächen ...