A* pathfinding for use across hexagonal tiles in the unity3d engine! This is an entire unity3d project, you can start this in the unity editor and play around in the scene or if you just want to use ...
Open 'Prototype' scene in Unity and after selecting 2 cells the most efficient path will be shown following the A* logic. Closed cells will be represented red and opened ones green. GCost is ...
John Gibb and Dr Scott Walker talk about what the OpenAI Q Star is. The classic A* algorithm maybe the basis for Artificially Intelligence Super Agents. They discuss potentially game changing Q* ...