Pokémon Go players may see a new tag marking some PokéStops next time they check the app. Niantic has officially launched AR Mapping tasks for level 20 Trainers and up, almost five months after the ...
If you're tired of missing out on Field Research from Pokéstops in favor of the new AR Mapping tasks in Pokémon GO, there is an easy way to avoid getting another one of these tasks ever again. Still ...
The latest Pokémon GO update has brought a new feature to Niantic's hit mobile game. Is it a new species that has yet to be released in-game? A new Shiny form of a fan-favorite Pokémon? A way to ...
Pokémon GO developer Niantic has acquired AR mapping company 6D.ai, it announced in a blog post today. 6D.ai was spun off of Oxford University's Active Vision Lab in 2017, and has since been working ...
TORONTO--(BUSINESS WIRE)--Nextech AR Solutions Corp. (“Nextech” or the “Company”) (OTCQB: NEXCF) (CSE: NTAR) (FSE: N29), a Metaverse Company and leading provider of augmented reality (“AR”) experience ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Last year, U.K.-based Scape showed off a city-scale AR mapping solution ...
It is now possible for Pokemon GO players to avoid getting AR mapping quests in their queue of special research tasks, thanks to an update Niantic made in an effort to get higher-quality AR scans. The ...
Earlier this year, UK-based startup Scape Technologies previewed a potentially exciting new augmented reality technology for smartphones, promising to use a device’s camera to automatically determine ...
World-mapping computer vision startup 6D.ai is expanding support to new devices as its augmented reality platform exits beta. The SF startup launched its beta in October and is now ready to let ...
The Apple Glass smartglasses or an Apple-produced VR or AR headset could take advantage of other hardware to determine where it is and movements three-dimensional space, by sharing data about the ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...