This project offers a high-level abstraction for building and managing compute shader pipelines in Godot 4.4.1 using GLSL shaders. It handles shader compilation, resource management (including ...
You can make this bug using shader comp using 4.5.1 or 4.5 idk but crahses godot OpenGL API 3.3.0 Core Profile Context 24.12.1.241127 - Compatibility - Using Device: ATI Technologies Inc. - AMD Radeon ...
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