(TNS) — Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products ...
The world is stuck at home as part of the fight against the spread of COVID-19. This has led to a huge jump in gaming activity across multiple platforms. Sony has even agreed to throttle its network ...
Nowadays, digital literacy is no longer perceived as complementary skills, it has become a foundation for preparing the young generation to navigate the future, particularly amid the rapid digital ...
Gamifying learning is all the rage these days, especially when it comes to ed-tech platforms. But the effect that approach has on learning can range significantly, experts say. Some products hook ...
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