Videogames are a complex medium with rich narrative potential across traditional and emergent storytelling forms. They exist in a dynamic industry with interoperable teams. Narrative design sits at ...
Cities are infinite cultural hyperobjects that contain layers of history, of contemporary life, of material, capital, infrastructure, of future dreams of what may come. We sometimes call these dreams ...
I have to say that the growth of 'interpretive architecture' (Letters, AJ 12.5.05) advocated by Peter Higgins is something that I worry about greatly. Not only do we have to learn another lexicon of ...
Colleges and universities are filled with brilliant people, but not enough with the skills to communicate with and meaningfully connect with the wider public. That means sharing insights in new, ...
Eduardo Ariedo is a video game journalist known among friends for leading Bohemians, an Irish football club, to a Champions League title in Football Manager—just mention the game, and his eyes light ...
In 2012, Telltale Games released The Walking Dead and changed the medium forever by crafting one of the most beloved narrative experiences in the industry’s history. The title lit a fire for the ...
Detroit: Become Human, the latest effort from the studio behind Heavy Rain and Beyond: Two Souls, is a heavily narrative-driven adventure game with a futuristic sci-fi setting, exclusively for the ...
Walking Simulators and narrative games have become more prominent over the past decade. The 'walking simulator' term, originally a pejorative descriptor of a genre where 'you just walk about', was ...