Mattias Worch, technical art director for Factor 5's upcoming PS3-exclusive Lair, recently spoke to GDC attendees about creating textures and normal maps in a next-gen environment. The very ...
You can simulate high-detail surfaces on low-polygon 3D models using normal maps and height maps! Thanks Jim Blinn :) By manipulating surface normals per pixel, we can create the illusion of depth, ...
A massive issue on other mobile devices, handset fragmentation hasn't impacted iPhone yet, at least as far as users are concerned. Behind the scenes however developers are having to think carefully ...
This is a minimal experimental project based on mattdesl/ShaderLesson6.java that demonstrates 2D normal map lighting using LibGDX with KTX extensions. The goal of this test is to integrate real-time ...
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