current master, but bug has existed since 3.0 When using the triplanar mapping mode in a spatial material, normal maps look incorrect. When I create a custom shader and flip the y/green channel in the ...
Definition: The original form of bump mapping involves using a grayscale height map to simulate bumps on a surface. The height map defines how much the surface normal should be perturbed at each point ...
Normal mapping allows you to add surface details without adding any geometry. Typically, in a modeling program like Blender, you create a high poly and a low poly version of your mesh. You take the ...
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