A repository for experimenting with procedural geometry. It all started with this YouTube video - [Procedural Planet Generation](https://www.youtube.com/watch?v ...
A real-time procedural terrain generation system, built from scratch in Unity (C#) using GPU-accelerated Perlin Noise and AI (Particle Swarm Optimization) for intelligent asset placement. This project ...
Abstract: Ray tracing is the most powerful tool in photorealistic image production. Since Kajiya [1] provided a Monte Carlo solution on his proposed render equation in 1986, almost all the following ...