Goal of the project is to create our own physics engine in Unity and to make a game using none of Unity's built in physics scripts. Most collisions come with proper gizmos to view the collision bounds ...
The project is an implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm to check for intersections between custom mesh colliders. A working demo is available in the releases.
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this ...
Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development ...