So Basically I mad three different ways to make the same fx and I called the object in the scene with the same name: 1 Cube ScrollShader 2 Cube AmplifyVFXGraph ( I added Amplify Shader on the project ...
Unity 6.x’s Visual Effect Graph currently lacks built-in spatial partitioning, but with CustomHLSL, advanced integrations are now possible. This sample demonstrates GPU-based flocking using a compute ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support. Unity has released Unity 6.1, the latest ...
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