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In part two of this tutorial we look at adding hazards, multiple platforms, ground detection and much more to create a basic but fun platformer.
In the previous two posts in this series (part 1 and part 2), we’ve seen how to create a basic 2D platformer using Unity. So far we have a character who responds to keyboard input and touch ...
This new division of Unity aims to deliver solutions for artists to collaborate and create 2D and 3D content. Some of their latest tools are dedicated to helping artists in their design of ...
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