This framework uses a hybrid ECS so that Roblox's classes can be utilized. Wrapper components for these can be added. Entities can be created in studio using instances then compiled into entities.
Allows us to write all of our logic inside of Module Scripts. This enables us to easily share code, without having to extract it, create another module script, add the logic, and then require it.
The first section of RDC 2024 pertained to the planned upgrades to the Roblox framework that would boost frame rates regardless of device specs. This goal was planned with the idea of running a ...
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