The National Film and Television School (NFTS) is expanding its video games offering to include two new courses, an MA in ...
The global animation market size is projected to reach nearly USD 953.31 billion by 2035 from USD 492.14 billion in 2026, ...
SIGGRAPH Asia 2025 officially opens today at the Hong Kong Convention and Exhibition Centre (HKCEC), bringing the global ...
HKCEC to explore the latest innovationsSIGGRAPH Asia 2025 fueled discussions on the future of computer graphics with leaders from Vicon, Adobe, Tencent, Pixar's Renderman, and moreArtists and creators ...
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If you played video games in the 1980s and ‘90s, then you’re probably already familiar with full-motion video (FMV), which was a way of telling stories using pre-recorded video files instead of the ...
Realistic digital avatars are becoming increasingly relevant, for example in virtual and augmented reality applications, ...
From film producer to tech investor may not seem like the most natural of evolutions. But for Jeffrey Katzenberg, it wasn’t a ...
The visual effects market presents opportunities through digital innovation, cloud solutions for smaller studios, and ...
The late-night/early-morning spot for Cubs fans asks if you’d pull the trigger on a proposed MacKenzie Gore trade.
To prevent jitter between frames, Kuta explains that D-ID uses cross-frame attention and motion-latent smoothing, techniques that maintain expression continuity across time. Developers can even ...
Step inside the Soft Robotics Lab at ETH Zurich, and you find yourself in a space that is part children's nursery, part ...