Jack Fisk is behind the looks of some of the most distinctive films of the past 30-plus years, from David Lynch’s “Mulholland ...
In September 2025, Button became the focus of a first-of-its-kind collaboration that blurred the lines between digital ...
Maciej Kuciara is proof that you don’t need to attend expensive, prestigious schools to make it as a concept artist. Now ...
As Fallout season 2 introduces new fans to New Vegas and continues pulling viewers into the wasteland, we're all side-eying ...
"Hearst Magazines and Yahoo may earn commission or revenue on some items through these links." Staying in has never felt so ...
In a brief interview with the designer of Tiny Bookshop, I learned how Pokémon inspired their concept of meaningful decisions ...
Visionary game designer Hideo Kojima wants to make a unique type of game, not to be experienced by humans. Instead, it’s for ...
To close out the year, Fast Company asked seven design experts to choose one rebrand that—for better or worse—will be ...
Shuhei Yoshida and Kenji Kaido shed light on Ape Escape's numerous sequels, spin-offs, and recent Astro Bot cameo ...
We had the chance to speak with ROUTINE's lead designer and artist, Aaron Foster, about the creation of the game.
The team working on the game at Bethesda was based in Rockville, a short jaunt from Washington, so they got a rare artistic ...
Bad Company comeback are rather slim, but one former developer does not completely rule it out after the success of BF6.