This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
Abstract: In clinical practice, the use of cognitive training based on video games and gamification strategies is becoming increasingly widespread, especially for populations with neurode-velopmental ...
A browser-based procedural terrain generator using Rust, WebAssembly, and WebGPU. Terrain heightmaps are computed on the GPU via WGSL compute shaders with real-time chunk streaming.
Abstract: Procedural textures have been widely used as they can be easily generated from various mathematical models. However, the model parameters are not perceptually meaningful or uniform for ...
How one era changed everything about the culture — and why we’re so nostalgic for its creations. Gen X How one era changed everything about the culture — and why we’re so nostalgic for its creations.