Need to redo this with an improved object manager, to handle all game object types correctly (need to circumvent the current casts to subclasses of VisibleGameObject). Could improve collision and ...
Particle systems are built with data-oriented design in mind. They are built out of different components that can be arbitrarily combined with each other. See below for an example setup. Also refer to ...
Abstract: I welcome you to the fourth issue of the IEEE Communications Surveys and Tutorials in 2021. This issue includes 23 papers covering different aspects of communication networks. In particular, ...
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