Configurable toonlike shader. Includes Opaque/Fade/AlphaCutout variations. All variations are supported Lightprobe and Point lights(both PixelLight and Per-vertex ...
NoiseShader is a Unity package that provides gradient noise functions written in HLSL. Most of these functions are ported from the webgl-noise library, originally developed by Stefan Gustavson and ...
“I saw in Louisiana a live-oak growing / All alone stood it, and the moss hung down from the branches.” —Walt Whitman, Leaves of Grass, 1860-61 More than 150 years after Whitman wrote those lines, the ...