Yeah sorry, I can't maintain the pre-mades for every version of HDRP. Luckily, you can easily create your own, literally just need a shader that samples the _DecalColorMap texture using the second set ...
So Basically I mad three different ways to make the same fx and I called the object in the scene with the same name: 1 Cube ScrollShader 2 Cube AmplifyVFXGraph ( I added Amplify Shader on the project ...