This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
Savvy Gamer on MSN
The rise of AI-generated game assets—and the legal gray area behind them
Game worlds are getting bigger, denser, and faster to build. A decade ago, every crate texture, fern, and NPC face passed ...
Abstract: Procedural textures have been widely used as they can be easily generated from various mathematical models. However, the model parameters are not perceptually meaningful or uniform for ...
This repository offers a comprehensive collection of official resources, tutorials, and reference materials for Substance Designer on Windows PCs. It supports learning and efficient use of the ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results