The open-source game engine Godot has been available to the public since 2014, although for the majority of its existence it has maintained a fairly low profile within the development community. That ...
A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
GEORGETOWN, Texas, Aug 8 (Reuters) - As with any desktop 3D printer, the Vulcan printer pipes layer by layer to build an object – except this printer is more than 45 feet (13.7 m) wide, weighs 4.75 ...
It was Virgin Galactic's seventh commercial spaceflight mission and the company's second of 2024. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
VSS Unity, attached to its VMS Eve mothership aircraft, takes off from Spaceport America June 8 on the Galactic 07 suborbital spaceflight. Credit: SpaceNews/Jeff Foust Updated 6:15 p.m. Eastern with ...
If you're shopping for a desktop PC for 3D rendering, you better prepare your wallet. In order to snag a PC with enough firepower to handle this demanding task, you're going to be shopping among the ...
After two weeks of chaos, Unity Create president Marc Whitten has a message: “I’m sorry.” Whitten’s apology, and a revised pricing policy, comes after a tumultuous period for the company, as game ...
UPDATE: A new report from Bloomberg outlines some of the changes reportedly coming to the policy. According to the report from Jason Schreier, Unity told staffers in a meeting this morning that it's ...
The Unity engine powers many PC/console games and the vast majority of mobile games available on the market today. (Unity image) In the wake of a controversial policy change by game engine developer ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale. Developers will be charged a flat rate based on how many times ...
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