From poorly designed quests to difficulty spikes, we take a look at 8 infamous video game missions that are universally hated ...
Along the way, ideas emerged in various ways. Some grew out of unintentional bugs, including one that allowed players to die and respawn in an area they shouldn't be able to reach – rather than fix it ...
Abstract: To shorten the design cycle of the 2-D axisymmetric electron gun, a new design methodology is reported in this article. Unlike the method of iterating the electron gun structure through ...