OpenAI has quietly deployed a local "Skills" framework for Codex CLI that mirrors Anthropic's open MCP standard, signaling a ...
I am working on medium-scale 3D game projects that rely heavily on Blender for asset creation. These projects include meshes for maps and environments that use advanced shading nodes, PBR materials, ...
Scene with MultiMeshInstance3D. Changing its properties clears its buffer and that causes a huge diff. Save and navigate to the Commits tab. When you click on the scene file name, Godot hangs, for ...
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