Abstract: This paper describes a parallel method to simulate real-time 3D deformable objects using volume preservation constraints on a mass-spring model (MSM) to achieve plausible results in ...
Abstract: Polygonal collision avoidance (PCA) is short for the problem of collision avoidance between two polygons (i.e., polytopes in planar) that own their dynamic equations. This problem suffers ...
Vello is a 2D graphics rendering engine written in Rust, with a focus on GPU compute. It can draw large 2D scenes with interactive or near-interactive performance, using wgpu for GPU access. Vello's ...
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