The auto rigger contains a lot of helper joints, these helper joints are not going to be driven by the Unity's Mecanim system. The runtime manager script allows you to apply the .skeletonPreset file ...
void OnEnable() { GitHub_Update_Checker githubUpdateChecker = new GitHub_Update_Checker() { githubOwner = "your_name", githubRepo = "your_repo_name", currentVersion ...
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