The shader has options for transparency alpha clipping, vertex snapping, affine texture mapping, and fog using fixed-point math. Note: This is a work in progress so updates will be frequent, but every ...
Under certain circumstances, when using Slang’s autodiff on the CUDA backend, the gradient of a simple ReLU‑style loss implemented with max(...) is incorrect, even though algebraically equivalent ...
Abstract: Community-based graph clustering is one of the most popular topics in the analysis of complex social networks. This paper studies a specific form of graph clustering problems that can be ...
Abstract: The effect of across-wafer process gradients on pair mismatch is generally considered to add an additional, normally distributed, stochastic component. We analyze radial process parameter ...