This repository contains a demo of a custom volumetric fog implementation for the Universal Render Pipeline in Unity. It is accompanied by a tutorial article which covers both the fog shader and the ...
In this tutorial repository and accompanying video you will learn how to recreate all the standard surface inputs (PBR) on the URP/Lit Shader in Unity ShaderGraph! In this video and repository you'll ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results