Methods: Multi-level and multi-actor in-depth semistructured interviews were employed to qualitatively explore the barriers and enablers of the use of mHealth systems. Data were collected from ...
Odin Editor Window for previewing saved data Visual decoding for PlayerPrefs, JSON, and XML Deletion of individual entries Auto refresh on changes Clear indication of save locations per method A ...
Abstract: In most existing results, event-triggered controllers are designed based on the backstepping design approach for uncertain strict-feedback nonlinear systems (SFNSs). However, the transmitted ...
Dear Heloise: We’ll be spending hours wrapping Christmas and Hannukah gifts in a few weeks, using a lot of paper sourced from forest trees that would be better left standing. I hate wrapping! I’ve ...
The NpcManager component is the heart of the Player2 Unity SDK, allowing you to create AI‑driven NPCs that can chat and perform actions in your game world. To start integrating the player2-sdk into ...
Abstract: This letter deals with the problem of path planning of multi-robot systems within the context of high-level tasks. Specifically, a task comprises logical requirements (conjunctions, ...
When I was a child there was a saying, now no longer very much in vogue: cut your coat to suit your cloth. In other words, live life according to what you can afford – even if that means making ...
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